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Wildermyth the offering
Wildermyth the offering





wildermyth the offering wildermyth the offering wildermyth the offering

Once all seven are complete, some exciting final revelations await. To give each scenario a unique feel, each was led by a different artist, meaning they truly do feel like different games. You can tackle these seven stories in any order you wish, meaning you forge a path truly your own through the game. All of the stories share the same core gameplay mechanics, with things like combat and gameplay systems shared throughout them even as the characters and world changes.Īcross the seven initial tales you’ll enjoy stories of cavemen in prehistory, intrigue of ninjas on secret missions, dualling cowboys teaming up against bandits, and even a robotic lifeform trying to save the lives of its flesh-and-blood masters on a space mission gone wrong, to name a few.Įach scenario is tremendously original – so, for instance, the Wild West scenario rethinks combat to be based around firearms, while the prehistory narrative features no dialogue – language not yet existing – only narrative told through animation and hieroglyphic-like symbols. Each story beat has its own characters, setting, and tone – all unique. None of these RPGs are ‘full length’, but basically the game is made up of eight unique story vignettes, all of which are separate from each other. If you’re completely uninitiated to Live A Live, here’s what it is: eight SNES-era Japanese RPGs all in one. Why do these people – me included – love Live A Live so? I figured I’d write a short primer on why this game has always held a special place in my heart.







Wildermyth the offering